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| Name | ita10267 |
|---|---|
| Email Address | a.irace@unina.it |
| Avatar | ![]() |
| Posts | 62 |
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- 2012-02-06 13:00:19
- Re: RSL error when loading latest client - post HERE
- Board » Technical Support
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Lion + Safari here and no problem. Client loads and used smoothly.
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- 2012-01-05 18:04:32
- Re: Stealth Mode
- Board » General Discussion
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As it should be.......
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- 2012-01-05 13:38:07
- Re: Stealth Mode
- Board » General Discussion
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I'll try to make it clearer. In order to make it even (is it possible?) more similar to IRL sailing:
1) Line of sight vision in real time (i know it could be an overload if done at server side and circumvented if done at client side)
2) out-of-sight boats updates at fixed time of the day (i.e. at wx updates)
If server side overload of Point 1 is too high, point 1-2 can collapse into
1-2) Fleet update at wx update only for Ocean Races (dead reckoning in between just to maintain a pseudo-real-time position?)
3) Personal stealth mode: a limited time (max 12h per race) period where, on demand from client to server, a boat can be removed from the fleet position updates as seen to the other competitors. Only for ocean races.
Everybody knows that IRL following (even in OneDesign) is not that simple because usually the best boats are also the best equipped, trimmed and tuned so, after less than an hour, following results in granted disaster. In SOL this is possible because we are really sailing OD and our boats are steered and trimmed to perfection
My biggest concern is that the next step if we don't find some countermeasures, will be "follow-the-leader" (i.e. follow 76T) BOTs in order to save some sleep without the risk loosing contact with the top
Is it fun? Not so much. Will we find someone doing it? I bet and even if it is only one, he/her will celebrate in the chat and will be very annoying!
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- 2012-01-05 07:09:38
- Re: Stealth Mode
- Board » General Discussion
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Aaron,
I totally see your point...
Nevertheless, let's say a 6h "stealth" operation in an Ocean Race would be a nice card to play. It's done also IRL. It would also help tactical decision. Now we have a kind of stealth mode when our opponents in different part of the world are sleeping and navigating on DCs. I usually make my moves against you UC and the others from the antipodes during this time and I guess you do the same
It has to be done on the server side, I was thinking just to remove the boat from the xml data files sent to the client and the kml to GE. But maybe I am making it too simple. I understand that development has priorities but I would like this topic to be discussed in depth.
ciao
a.
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- 2012-01-04 18:21:06
- Re: Stealth Mode
- Board » General Discussion
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Actually I was more inclined toward "stealth-on-demand" mode, maybe time limited
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- 2012-01-03 20:55:46
- Stealth Mode
- Board » General Discussion
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I think we should start thinking of a "Stealth Mode" operation.
Especially in ocean races (but also on shorter ones) this could avoid blind "follow the leader" operation...
I don't think it should be a hard coding effort and probably it can increase the thrill...
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- 2011-07-27 19:21:43
- Re: New issue, this time on my iMac
- Board » Technical Support
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yes, but I did not experience any issues with Snow Leopard either.
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- 2011-07-27 14:27:25
- Re: New issue, this time on my iMac
- Board » Technical Support
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using Safari here, last version, no sign of this bug.
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- 2011-07-19 14:02:30
- Re: Length of Finish Lines
- Board » General Discussion
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did I say something wrong?
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- 2011-07-19 13:25:09
- Re: Length of Finish Lines
- Board » General Discussion
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my 2 cents:
1) lenght of the finish line DO affect tactical decision if it is placed with no, or little, bias with respect to the course/wind. This is difficult to enforce automatically on the server side (it is also difficult IRL given the curses that we hear directed to the Race Committee)
2) long races demands for a short line as probably boats will reach the finish well separated from each other. On the other hand short races could benefit from a wider line.
We can totally avoid the effect of line positioning and lenght by adding the additional waypointclose to the finish spot, so that finish line technically loose all its importance and stick to a fixed width (1nm?) for all races.
and finally: no changes from the NOR for races that are not sailed in parallel with the real ones. Totally agree with Africa on that.
--- Last Edited by ita10267 at 2011-07-19 13:26:52 ---
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